Version 1.0 Model
08.07.2009 - working with SP2 , - ESP ready.
www.deltasimstudio.com
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find all Deltasim news, boats, documentation and files to download.
THIS PRODUCT IS PAYWARE, PRICE: $ 29.99
U.S.

BEFORE YOU BUY - READ THIS GUIDE
INTRODUCTION
The Admiral Graf Spee
was one of the most famous
German naval warships
of
World War II, along
with the
Bismarck. Her size was
limited to that of a
cruiser by the
Treaty of Versailles,
but she was as heavily armed as a small
battleship due to
innovative weight-saving techniques employed in her construction.She was sent to
the
Atlantic Ocean as a
commerce raider in
1939, where she sank nine Allied
merchant ships.
Numerous British hunting groups were assigned to find her, with three British
ships finally tracking her down in December 1939. The
Battle of the River Plate
ensued, during which the Graf Spee
was damaged. She docked for repairs in the neutral port of
Montevideo, but was
forced by international law to leave within 72 hours. Faced with what he
believed to be overwhelming odds, the captain scuttled his ship rather than risk
the lives of his crew.
Admiral Graf Spee was a
Deutschland-class cruiser.
Launched in 1934, she was named after the
World War I Admiral
Graf
Maximilian von Spee who
died, along with two of his sons, in the first
Battle of the Falkland Islands
on 8 December 1914. She was the second vessel to be named after him, the first
being the uncompleted
World War I German
battlecruiser
SMS Graf Spee.
The launching took place on 30 June 1934 with Admiral
Erich Raeder
delivering a pre-launch speech, and the christening performed by Grafin Huberta
von Spee, daughter of the late Vice Admiral von Spee. Before
Admiral Graf Spee
was given her official name, she was referred to as
Panzerschiff C and
Ersatz Braunschweig,
as she would be replacing the old battleship
Braunschweig in the
fleet inventory. She cost 82 million
Reichsmark to build.
After
World War I,
replacement capital ships for the
German Navy were
limited by the
Treaty of Versailles to
10,000 tons and 11 inch (280 mm) guns. Electric
arc welding was used in
her construction instead of conventional
rivets, thereby saving
considerable weight by not requiring overlapping steel plates.
Furthermore, Graf Spee’s
eight main engines used
diesel fuel, an unconventional configuration
at the time that also contributed to weight saving. The weight saving allowed
her carry a main gun of the same calibre as a
battleship, while
remaining near the
displacement limit of
the
Treaty of Versailles.,
hence the classification by the British of her and her two sisters,
Deutschland (later
renamed Lützow) and
Admiral Scheer, as
pocket battleships.
A year after the Graf Spee’s
loss, her sisters were reclassified as
heavy cruisers.
Source: Wikipedia.
REQUIREMENTS
I don't know about the lowest requirements, so I won't be guessing. AGS had
done tests on two computers. You will find scores of this test at the end of
document
INSTALLATION
Run setup program and during the installation
process - insert the registration code
which you will get by
e-mail after PayPal transaction confirmation.
This software requires about 455 Mb disk space.
VERY IMPORTANT :
The install program has default path to FSX and will install
the ship in this place automatically. If your FSX was installed in other place,
you must to place your correct path during this process in the window as below

After installation run FSX and go to the SELECT
AIRCRAFT, then adjust all column as below

VERY IMPORTANT - MUST READ
Because this is big, unique ship with specific dynamic description you must
remember about two things:
1. - you can start sail from included saved
position first time, then change the place anywhere you
want and save flight for your
next position. You can not start in standard mode - float plane, then
change the ship - unless you
will turn off -"detect crashes" -only for this moment (img. below)
You can also start from the any airport near
the water, then drag the ship to the water in
SLEW mode OR start with another ship then change the model in
the water.
2. - When you turn the stern turret (3 cannons) press key NUM 5 for
center course (after - if necessary)
|

The settings as above you will set only if necessary.
THE FLIGHT
In the archive file, you can find folder:
FLIGHT SIMULATOR X FILES.
Copy and paste this folder to the MY DOCUMENTS, then start Flight Simulator X.
In the main menu choose FREE FLIGHT and click LOAD button then choose the
flight: Deltasim HMS King George V - Scapa Flow
The main British naval bases during WW I and WW II.
Vista users:
C:\USERS\NAME\DOCUMENTS\
THE SHIP
Features:
Total dimensions: (L,W,H m.) --------------------- 186 ,
21.6 , 27
Displacement: -------------------------------------------
12100 tons
(standard), 16023 tons (full)
Draft: --------------------------------------------------------
7.4 m.
Fuel: -------------------------------------------------------- 2 x 8000 p
Weaponry: -----------------------------------------------
6 x 283 mm MK
VII, 8 x 150 mm, 6 x 88 mm 8 MK37 mm, 10 x 20 mm, 8 torpedoes 533 mm.
Equipment: ----------------------------------------------
2 aircraft Arado 196 - here 1 pc.
Moving parts: ------------------------------------------- rudder, throttle,
gauges, switches, doors, flags, gangways, cannon turrets,
rangefinders, fire console, search reflectors, torpedo launchers, torpedoes
Controlled: ----------------------------------------------- speed, reverse
engine, turns, lights, anchor drop and rise, some doors,
gangways, turrets, fire control, torpedo launchers, torpedoes, parade flags
Panel: ----------------------------------------------------- virtual cockpit
- 3 fire consoles + whole ship
Engine: ---------------------------------------------------
8 Diesel engines 52000 KM
Speed max: --------------------------------------------- 28 Knots
Starter: ---------------------------------------------------
2x one touch
starter
Model: ----------------------------------------------------
2 models in five
variants, 5 x lite version, 5 x pro version
Documentation: --------------------------------------- included
Disk space: --------------------------------------------
455 Mb

VERSION





DIFFERENCE BETWEEN PRO AND LITE VERSION
Lite version has no: 2 cabin life boats and bow chains
TIPS & TRICKS
Cannons:
This is very accurate, very detailed model built for FSX SP2 with native DirectX
textures, custom effects,
gauges and sounds. The model has
unique cannon shooting, torpedo launch with wake and turrets moving.
Moreover all 150 mm turrets have cartridges for 10 missiles (10 shots) for
firing in one session - 80 missiles in total. Next, all 283 mm turrets
have 10 missiles for cannon of type: armor-piercing or anti-aircraft and 10
missiles of type: water-bomb for better localizing the water target
(ships, submarines, platform, etc.). In total you have 120 missiles = 40 shots
in one session.
- What is the session?
The session is the needed time for wearing all missiles out. After each shot,
number of the cartridge missiles is reducing to the nought (0).
When you will have all empty cartridges you must RELOAD the ship. After reload,
the position, course etc. will stay the same like previously,
the cartridges will full again.
- How to RELOAD the ship
Go to the: SETTINGS / CONTROLS then you will see the SETTINGS - CONTROL window.
Choose: BUTTON / KEYS bookmark.
Next choose ALL EVENTS at events category and mark AIRCRAFT (reload) - how
below, then make new assignment (if it is empty)

Lights:
Because FSX has permanent problem with lights, may occur that sometimes
your deck light or VC light will be going out while turning different lights on.
In this case you need turn invisible lights off and on again.
Graphic problems:
All tests were done on clean FSX SP2 without no additions.
Deltasim Studio is not taking the responsibility for graphic problems in the
connection with badly working additions like: REX, FEX or others.
However when you will experience graphic problems - try to do:
- reduce size of textures (REX and FEX - to 2048 or
1024)
- reduce scenery sliders to the left side ( how much,
check experimentally)
Switches:
-
If you mix panel switches with keyboard keys the control light will lost correct
relation of events,
I mean, if you change a variant of boat without engine stop your new variant
will sail without correct
control light of engine (start-stop) - for lights simply push L key twice.
The same concern other moving parts controlled by the switches.
CONTROLS
THE FIRE CONSOLE
/
the same schema as in HMS King George V - the difference is:
here we have less cannons.

Everything is logical and easy.
These blue buttons are triggers for water-bomb and green buttons are triggers
for armor-piercing and anti-aircraft missiles.
From the outside view and at the starboard fire console and stern fire console
you can use keyboard buttons:
HINT:
between shots, do 1-2 seconds of the break
CTRL + NUM ENTER ---------------------------------------- stern
turret turn to the starboard
CTRL + NUM 0 -------------------------------------------------
stern turret turn to the port
CTRL + NUM 6 -------------------------------------------------
bow turrets turn to the starboard
CTRL + NUM 4 ------------------------------------------------- bow turrets
turn to the port
NUM 7
------------------------------------------------------------- all cannons up
NUM 1
------------------------------------------------------------- all cannons down
To hit the target you need adjust your cannons (up-down)
The ship has three fire consoles:
1. - in captain bridge
2. - at starboard
3. - at the stern
And remember, in FSX you can not destroy anything really, it is virtual
war only.
When you are in the outside view you can make
only one salvo from all cannons with "/" key, next, after ship reloading (SHIFT + CTRL + R)

starboard fire console
stern fire console

THE BRIDGE
All gauges and switches have the descriptions. We are opening the door
with touch of the knob (bridge only)
radio, radar console
engine, lights, anchor, parade flags console
THE TORPEDO LAUNCHER AND ANTI AIRCRAFT CONSOLE
-
torpedo range - 1200 m.
-
one launcher only works at the same time
(left or right)
-
one side of triggers working at the same time (can't fire to oneself)

START PROCEDURE
VERY IMPORTANT !
Before you change the variant of model or
any model, switch off the engine or lower sail !
Adjust SETTINGS REALISM first. To feel wind, adjust General slider to the right.

1 - switch on: battery
2 - push F1 key to set throttle at 0 -
VERY IMPORTANT !
2 - switch ON engine 1 , 2 in 1sec. period.
3 - sail
4 - use throttle control for speed
5 - for very slow sailing - use engine 1 only.
THE KEYS
WALK
SHIFT + ENTER ---------------------------------------- UP
SHIFT + BACKSPACE ------------------------------
DOWN
CTRL + SHIFT + ENTER ----------------------------- RIGHT
CTRL + SHIFT + BACKSPACE -------------------LEFT
CTRL + ENTER ------------------------------------------ BACK
CTRL + BACKSPACE -------------------------------- FORWARD
VIEW
SPACE + MOUSE MOVING
----------------------
THE BEST AND QUICK : ZOOM, MOVING, TURNS
F9 ------------------------------------------------------------ VC
F10 ---------------------------------------------------------- MINI
PANEL (EMPTY)
F11 --------------------------------------------------------- SPOT, TOWER
F12 --------------------------------------------------------- TOP
DOWN
A ------------------------------------------------------------
TOGGLE CAMERA
S ------------------------------------------------------------
TOGGLE VIEW
- -------------------------------------------------------------
ZOOM (-)
+ ------------------------------------------------------------
ZOOM (+)
CTRL + SHIFT ------------------------------------------ TOGGLE
ZOOM (-,+)
CTRL + SPACE --------------------------------------- RESET VC
VIEW TO DEFAULT
VIEW BY CAMERA DEFINITION
INSIDE :
F9 >>> SHIFT + S >>> A, A, A, A......
OUTSIDE : F 10
>>> SHIFT + S >>> A, A, A, A.......
ENGINE
F2 --------------------------------------------------------
REVERS ENGINE (AND QUICK BREAK)
F3 --------------------------------------------------------
SLIGHTLY FORWARD
F4 -------------------------------------------------------- FULL
POWER
F1 -------------------------------------------------------- POWER
OFF
* , - (NUMPAD)
---------------------------------
ADDITIONAL BREAK
RUDDER
STEERING
0 (NUMPAD)
------------------------------------------ LEFT
-------------> carefully, with sense
ENTER (NUMPAD) ---------------------------------
RIGHT ------------> carefully, with sense
5 (NUMPAD) ------------------------------------------
STRAIGHT
ANY CONTROLER WITH THREE AXIS X,Y,Z;
Z- AXIS = TURN LEFT, RIGHT
=======================================================================
TEST PARAMETERS
sliders as below:


place of the test: Seattle - default
state: sailing
machine 1: Pentium dual core 2x2600 MHz, 4G RAM, Nvidia 8800 GTS 320 MB, res.
1280x1024
machine 2: Pentium dual core 2x3300 MHz, 4G RAM, Nvidia 285 GTX 2GB,
res. 1920x1200
SCORES:
AGS PRO
machine 1 -
PRO version = 28 - 30 fps
- LITE version = 33 - 36 fps
machine 2 - PRO version = 46 - 48 fps
- LITE version = 56 - 58 fps
===============================================================================
Any comments, please e-mail to:
deltasimstudio@deltasimstudio.com
www.deltasimstudio.com

08.08.2009
® Copyright
2006 - 2009 by Robert Waszkiewicz Deltasim Studio.
All Rights Reserved.